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-=DVF=- Gaming Community • View topic - Map Makers - help using prefabs & textures
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 Post subject: Map Makers - help using prefabs & textures
PostPosted: Sat Feb 08, 2003 2:28 pm 
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Last edited by Wintermute on Sat Feb 08, 2003 2:58 pm, edited 1 time in total.

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PostPosted: Sat Feb 08, 2003 4:32 pm 
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lol Sub :lol:

Blue bits: Make them into a funcwall and then the properties texture-somelight (depends on your entities [i use a custom one i found on the web] but i can also have solid - nologht making them not stand out)

The same with all things blue



Can't we have a mapping forums, where mappers can post useful information and also people getting into it can find out how things are done???????? :shrug:


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PostPosted: Sat Feb 08, 2003 4:53 pm 
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We could have i suppose, if the need is there.....

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PostPosted: Sat Feb 08, 2003 5:09 pm 
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If I understand the question correctly, then to make the blue bits disappear you do this (I've just done some chain-link fences this way).

Create the object.
Select Tie to Entity
Make it a func_wall
Set the Render Mode to Solid
Set the FX Amount to 255.

...and Robert's your mother's brother.
HTH


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my mum has a brother???

odd! :nuts: hehe

anyone got an idea for a map, i need something to base it on.


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