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-=DVF=- Gaming Community • View topic - Some useful commands to add to your config.cfg
-=DVF=- Gaming Community
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 Post subject:
PostPosted: Sat Aug 18, 2001 4:53 pm 
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These should come in useful for you, and us as a team. Just copy and paste them into your config.cfg file.

bind "INS" "say_team Enemy to my left"
bind "DEL" "say_team <<< <<< I'm going LEFT <<< <<<"
bind "PGDN" "say_team >>> >>> I'm going RIGHT >>> >>>"
bind "PGUP" "say_team Enemy to my right"
bind "HOME" "say_team !!!Enemy Ahead!!!"
bind "END" "say_team / / / I'm going STRAIGHT ON / / /"

They use the 6 keys above the arrow keys. You will probably have some functions in there already, so just delete them, and paste these in.

Have fun kiddies

jamie


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PostPosted: Sat Aug 18, 2001 5:22 pm 
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Will that work????
Don't you need to put the commands in your alias as well???


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PostPosted: Sat Aug 18, 2001 6:16 pm 
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PostPosted: Sat Aug 18, 2001 9:43 pm 
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Location: Noitacol - The place of old memories
Is there a way to assign them to the key pad too the right of the arrow keys since pgup pgdown etc are my ways of buying ammo etc??? I haven't made a config.cfg yet so any help will be appreciated.


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PostPosted: Sat Aug 18, 2001 10:34 pm 
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You have a config.cfg by default here. C:SierraCounter-Strikecstrikeconfig.cfg
It has in it all your key binds, and other info like name, crosshair, gamma brightness, etc... You can modify any of the keys in here. I think to use keys on the Numpad you need these commands:
kp_leftarrow
kp_del
kp_end
kp_downarrow
kp_pgup
kp_ins
kp_5
kp_plus


kp_uparrow
kp_enter
kp_pgdn
kp_rightarrow
kp_slash
kp_minus
kp_home

without the numlock key on. I will give it a try tomorow, and let you know the results.

jamie


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PostPosted: Sat Aug 18, 2001 10:41 pm 
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There's a guide ;)


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 Post subject:
PostPosted: Sun Aug 19, 2001 6:47 pm 
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Location: Noitacol - The place of old memories
Cheers, when I get a min (e.g. now) I'll do it. does anyone know how to stop exiting the game entirely when num lock is pressed. I acidently press the num lock from time to time and get thrown back into windows. Very annoying.


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PostPosted: Mon Aug 20, 2001 9:33 am 
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I found this script in another forum. Thought it might come in useful.

This is how Red Ant (he created it) described it. "It's great for pubs if you wanna tell people which way to rush. Put everything below in your Autoexec, and bind "your key" "mapswitch" in your Config. "Your key" when pressed, scrolls through all different maps, and rebinds from 2 to 4 keys, which when pressed display text for different directions for each map,which only your team can see. "

//Map Text
alias mapswitch1 "developer 1; echo Assault; developer 0; bind - assaultA; bind = assaultB; bind assaultC; bind BACKSPACE assaultD; alias mapswitch mapswitch2"
alias mapswitch2 "developer 1; echo Aztec; developer 0; bind - aztecA; bind = aztecB; bind aztecC; bind BACKSPACE aztecD; alias mapswitch mapswitch3"
alias mapswitch3 "developer 1; echo Cobble; developer 0; bind - cobbleA; bind = cobbleB; bind cobbleC; unbind BACKSPACE; alias mapswitch mapswitch4"
alias mapswitch4 "developer 1; echo Dust; developer 0; bind - dustA; bind = dustB; bind dustC; bind BACKSPACE dustD; alias mapswitch mapswitch5"
alias mapswitch5 "developer 1; echo Italy; developer 0; bind - italyA; bind = italyB; bind italyC; bind BACKSPACE italyD; alias mapswitch mapswitch6"
alias mapswitch6 "developer 1; echo Inferno; developer 0; bind - infernoA; bind = infernoB; bind infernoC; bind BACKSPACE infernoD; alias mapswitch mapswitch7"
alias mapswitch7 "developer 1; echo Militia; developer 0; bind - militiaA; bind = militiaB; unbind ; unbind BACKSPACE; alias mapswitch mapswitch8"
alias mapswitch8 "developer 1; echo Nuke; developer 0; bind - nukeA; bind = nukeB; bind nukeC; bind BACKSPACE nukeD; alias mapswitch mapswitch9"
alias mapswitch9 "developer 1; echo Office; developer 0; bind - officeA; bind = officeB; bind officeC; bind BACKSPACE officeD; alias mapswitch mapswitch10"
alias mapswitch10 "developer 1; echo Prodigy; developer 0; bind - prodigyA; bind = prodigyB; bind prodigyC; bind BACKSPACE prodigyD; alias mapswitch mapswitch11"
alias mapswitch11 "developer 1; echo Rotterdam; developer 0; bind - rotterdamA; bind = rotterdamB; bind rotterdamC; bind BACKSPACE rotterdamD; alias mapswitch mapswitch12"
alias mapswitch12 "developer 1; echo Siege; developer 0; bind - siegeA; bind = siegeB; unbind ; unbind BACKSPACE; alias mapswitch mapswitch13"
alias mapswitch13 "developer 1; echo Train; developer 0; bind - trainA; bind = trainB; bind trainC; bind BACKSPACE trainD; alias mapswitch mapswitch14"
alias mapswitch14 "developer 1; echo Thunder; developer 0; bind - thunderA; bind = thunderB; bind thunderC; unbind BACKSPACE; alias mapswitch mapswitch15"
alias mapswitch15 "developer 1; echo Vertigo; developer 0; bind - vertigoA; bind = vertigoB; bind vertigoC; unbind BACKSPACE; alias mapswitch mapswitch16"
alias mapswitch16 "developer 1; echo Vegas; developer 0; bind - vegasA; bind = vegasB; bind vegasC; bind BACKSPACE vegasD; alias mapswitch mapswitch1"

alias mapswitch "mapswitch1"

alias assaultA "say_team Big Opening"
alias assaultB "say_team Vent"
alias assaultC "say_team Side Door"
alias assaultD "say_team I got the camera"

alias aztecA "say_team Left"
alias aztecB "say_team Water"
alias aztecC "say_team Bridge"
alias aztecD "say_team Hold the bridge and double doors"

alias cobbleA "say_team Left"
alias cobbleB "say_team Middle"
alias cobbleC "say_team Right"

alias dustA "say_team Left"
alias dustB "say_team Middle"
alias dustC "say_team Right"
alias dustD "say_team Road"

alias infernoA "say_team Left"
alias infernoB "say_team Middle"
alias infernoC "say_team Right"
alias infernoD "say_team House"

alias italyA "say_team Boxes"
alias italyB "say_team Hallway"
alias italyC "say_team Market"
alias italyD "say_team Steps"

alias militiaA "say_team Front of the House"
alias militiaB "say_team Sewer"

alias nukeA "say_team Left"
alias nukeB "say_team Middle"
alias nukeC "say_team Right and Upstairs"
alias nukeD "say_team Right and Downstairs"

alias officeA "say_team Up the ladder and through the window"
alias officeB "say_team Up the boxes and through the middle window"
alias officeC "say_team Front Door"
alias officeD "say_team Hallway"

alias prodigyA "say_team APC"
alias prodigyB "say_team Outside"
alias prodigyC "say_team APC..a couple go Outside"
alias prodigyD "say_team Outside..a couple go APC"

alias rotterdamA "say_team Up and Inside"
alias rotterdamB "say_team Up and Outside"
alias rotterdamC "say_team Down and Inside"
alias rotterdamD "say_team Down and Outside"

alias siegeA "say_team Garage"
alias siegeB "say_team Sewer"

alias thunderA "say_team Left"
alias thunderB "say_team Right Lower/Outside"
alias thunderC "say_team Right Upper/Outside"

alias trainA "say_team Straight ahead"
alias trainB "say_team Middle"
alias trainC "say_team Up the steps and down the ladder"
alias trainD "say_team Up the steps and over the ledge"

alias vertigoA "say_team Ladder"
alias vertigoB "say_team Ramp"
alias vertigoC "say_team Steps"

alias vegasA "say_team Left and down the steps"
alias vegasB "say_team Straight ahead"
alias vegasC "say_team Through the vent"
alias vegasD "say_team Right and down the steps"


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