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Joined: Tue Dec 28, 2004 12:04 am Posts: 198 Location: Manchester
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The new update is out
July 06, 2005 (current release)
Changes/Additions
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New Source remake of classic Counter-Strike map cs_assault
New "Phoenix Connection" Terrorist model (replaces existing model)
Walk/run cycles now include whole-body motion
Players automatically raise their weapon and aim through the sights when they stop to fire
Weapon-specific reload animations with removable ammo clips added
Shotgun reloads animate each individual shell reload
Shotgun reloads animate each individual shell reload
Added upper-body recoil animations for shotguns and AWP
New grenade throw and knife animations
Added item_nvgs and item_ entities for fy_ maps
Spectator UI now resizes controls to account for long map names
A notification is now displayed to all players when auto-balancing teams
Added message for players who try to defuse the bomb while another player is already doing so
Can no longer stab with the knife while defusing or during freeze time at the start of a round
Player count in dedicated server interface now includes bots
Dedicated servers can now use the "timeleft" command
Bots can use sloped ladders now
Bots open +use doors better
Bots don't think they're stuck when hiding
Bots using knives can break breakables while pursuing enemies now
Bug fixes
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Dedicated servers no longer crash when setting "name" via the console
Fixed bug that would occasionally make player weapons disappear
Low-violence death animations no longer float if the player dies while in the air
Fixed view jitter caused by prediction errors when near physics objects
Spectators now hear weapon pickup sounds
Armor is now given with game_player_equip
Extra pistol ammo no longer given at round restart
Weaker flashbangs effects no longer cancel out stronger ones
Fixed bug that casued hostage scenario HUD icon showing 1 hostage left when all were rescued or dead
game_player_equip removes player equipment before adding new items
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