you cant do that as all textures in the 64 bit version are improved as is the AI and the number of particles in explosions etc - it would be unfair and totally pointless to bench them as a comparison.
I also use vsync , cant bear to play without it. So its 42fps at top settings for me all the way
It's really staggering just how good this looks, its like the first time it arrived all over again.
However, I get texture flickering with my 6800GT , im not sure if its the video card or my overclocked processor - getting late now, so I will unclock everything and see how it goes tomorrow.
If this is a taste of things to come with 64 bit re-compilations it really is going to be an exciting couple of years for us gamers.
Other 64 bit "enhanced" versions are Shadow Ops and something ive forgotten
I know what you are getting at jamie, but I just dont have the equipment to bench properly and to be bluntly honest - I think benchmarks are pretty much a crock of shit used by marketing people anyway, as no two pieces of hardware are the same.
For example. CS:S runs much smoother and NEVER dips below 85fps (vsync again) on xp64, but did have dips on XP32 - but then again my XP64 is a clean install as opposed to my XP32 which I had installed since the launch of XP - so its really impossible to say whats down to the 64 bit drivers and whats down to just having less junk in the registry.
I have deleted my XP32 installation as of the MSDN launch of 64 anyhoo, as its perfectly stable.
My standpoint on the XP64 vs 32 thing for games is this :
Its far too early to tell.
Things that are worse are:
Drivers are tough to find and usually a few revisions old
Some games need a bit of TLC to get installed properly, if they have databases with hard constraints on how memory is used (Football manager 2005 for example).
Things that are better are:
Memory Management - finally we can use fastwrites and the 6800GT stuttering issues are gone as a result.
Farcry.
and thats about it so far