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Mario Kart DS online http://www.dvf.org.uk/forums/viewtopic.php?f=5&t=6887 |
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Author: | DE-G@vnor [ Thu Jan 05, 2006 10:59 pm ] |
Post subject: | Mario Kart DS online |
Author: | jamie [ Thu Jan 05, 2006 11:02 pm ] |
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Author: | DE-G@vnor [ Thu Jan 05, 2006 11:04 pm ] |
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Author: | Woz [ Fri Jan 06, 2006 9:01 am ] |
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Author: | Bob_The_Engineer [ Fri Jan 06, 2006 10:10 am ] |
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Author: | AG40k [ Fri Jan 06, 2006 3:02 pm ] |
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Author: | DE-G@vnor [ Fri Jan 06, 2006 6:22 pm ] |
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Author: | AG40k [ Sat Jan 07, 2006 4:40 pm ] |
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i dont see how they have no effect, i can see you missing the red shell with a quick jink and shift across the course but if you hit a nanna skin or booby trap then your still going to stop, otherwise it is a blatent glitch, you may be able to avoid them by turning faster but if you colide with object you will surley stop. |
Author: | jamie [ Sat Jan 07, 2006 4:54 pm ] |
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If I remember correctly, when you run over a banana skin, hit brake then back onto the accelarator and you should get away with not spinning. Your character will also give you a little phew (!) whistle. |
Author: | DE-G@vnor [ Sat Jan 07, 2006 10:40 pm ] |
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good tip that Jamie. Yeah ag, but no mate.. thats the whole point, it doesn't collide most of the time because you are lagging all over the pitch. I have been looking about the forums and the best way to avoid it is a good friends list. |
Author: | AG40k [ Sun Jan 08, 2006 2:04 am ] |
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Author: | Night wing / joe king [ Mon Jan 09, 2006 1:47 am ] |
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Author: | AG40k [ Mon Jan 09, 2006 1:56 am ] |
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Author: | DE-G@vnor [ Mon Jan 09, 2006 5:27 pm ] |
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Author: | AG40k [ Mon Jan 09, 2006 6:57 pm ] |
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Author: | DE-G@vnor [ Mon Jan 09, 2006 9:52 pm ] |
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Author: | AG40k [ Tue Jan 10, 2006 6:06 pm ] |
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