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Great Fun Map - Part 2 http://www.dvf.org.uk/forums/viewtopic.php?f=7&t=4222 |
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Author: | Bullet [ Wed Jan 07, 2004 3:59 pm ] |
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Author: | Sputnik [ Wed Jan 07, 2004 4:55 pm ] |
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Author: | Wintermute [ Wed Jan 07, 2004 5:21 pm ] |
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FWIW, my initial ideas on the possible 'fun' rooms: Start - replace the airlock style start of allinone with a small 'assault course'. Nothing too big, maybe just a couple of climbs, and jumps, leading to a platform accessed by a ladder which houses the buttons for area selection. - kinda like a small version of the assault course Lara Croft has in her garden, deisgned to narrow as you approach the final ladder; but kept as small as possible so as not to become annoying at round start. Knife - Futuristic arena which keeps getting smaller (i.e. walls move inwards). Chuck in a couple of fun bits and pieces (ladders, moving platforms, etc) and maybe 'spike' the walls - sort of Mad Max meets the Killing Floor (from Johnny Mnemonic - d'oh I've gone all 'Gibson' again) Grens - not sure really, but would like something a little more interesting than the usual "tennis" style map- maybe some platforms, or some moving things to bounce grens off. Pistols - gotta be a Wild-West style shootout, maybe restricted to duals Love Sput's idea of a shootout on a moving train and a zero g area. FWIW, I reckon each area should have a very distinct "theme". Not sure whether this could be achieved using std textures (with a couple of custom ones for the labels, etc); or whether it would be feasible\worth it to design new ones. |
Author: | Bullet [ Wed Jan 07, 2004 5:30 pm ] |
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Author: | Sputnik [ Wed Jan 07, 2004 5:33 pm ] |
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Author: | Wintermute [ Wed Jan 07, 2004 5:35 pm ] |
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Author: | Sputnik [ Wed Jan 07, 2004 5:44 pm ] |
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Author: | Sputnik [ Wed Jan 07, 2004 5:46 pm ] |
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Author: | PeaceBreaker [ Fri Jan 09, 2004 7:23 pm ] |
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