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-=DVF=- Gaming Community • View topic - New map genre idea
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 Post subject: New map genre idea
PostPosted: Tue Feb 24, 2004 5:28 pm 
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PostPosted: Tue Feb 24, 2004 6:23 pm 
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PostPosted: Tue Feb 24, 2004 6:34 pm 
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PostPosted: Tue Feb 24, 2004 7:35 pm 
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PostPosted: Tue Feb 24, 2004 9:36 pm 
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isn't there an 'info_equipp' in the spawn point options...or something like that, im sure i've seen it before.

in fun_allinone what does he use to give you a weapon? i never actually see the weapon but it gives you it when you come out the teleport... is that what bullet was saying that as you were walking around, you'd get other weapons? in that case couldn't you use a sput-like helicopter.

i quite like the idea of having some 'futurama stylee' suction tubes (maybe the Ts and CTs could start unequipped in a room together whilst 'frozen'.

or if they were all on conveyors and they could look through some glass.

on the steam forums they suggested creating a plugin which equipped players and didn't need a seperate map, just for it to be enabled :shrug:

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PostPosted: Tue Feb 24, 2004 9:57 pm 
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PostPosted: Wed Feb 25, 2004 6:19 pm 
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yeah alex the way the weapons spawn above ppl is it jst equips the players, but they appear to spawn above and drop thru the player which is annoying

the fun_allinone method is as i sia,d a trigger_multiple targets an equipper (game_player_equip) which gives them ther weapons, and uses a trigger_push to push em out of it and stop ppl walking into it :thumbs:

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