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-=DVF=- Gaming Community • View topic - NEW MAP!!!!! fy_port
-=DVF=- Gaming Community
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 Post subject: NEW MAP!!!!! fy_port
PostPosted: Tue Jul 27, 2004 4:36 pm 
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Currently named beta_port as, well, its the beta version. But that will be the final name.

Anyway, its a basic fy_map and its the first one I have managed to sorta get this far on. So give it a playtest and tell me what you think.


Loading Port's Skylight


Random cargo travelator thingy


CT Spawn

Get the file

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PostPosted: Tue Jul 27, 2004 5:30 pm 
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PostPosted: Tue Jul 27, 2004 5:54 pm 
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PostPosted: Sun Aug 01, 2004 12:11 pm 
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Yep, the ladders need to be set to RenderMode "Solid" (iirc).

A couple of other observations:

The ladders are also MUCH thicker than you normally see. This may be deliberate, but most ladders are usually about 2 blocks deep.
Similarly, the boards between the cargo crates (across the top) feel a bit to thick when you're running about across the top of them.
I think one of your brushes is a bit small - where you enter the cargo bit on the side it doesn't quite meet the conveyer belt.
Nice job on the main room itself - it's good to see a room that isn't just a square block :)
How about making the conveyer belt work so you're pushed along it - maybe making that bit narrower so you can't jump on/off it when you're going round.

Anyway, just some observations/suggestions.
HTH
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 Post subject:
PostPosted: Sun Aug 01, 2004 1:42 pm 
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Just been on this map, and would like to point out that i couldn't get back down the T's ladders just got bounced back, i didnt try the ct ladders (worth checking out), Those blocks...? (are they went to be that big, cos sumtimes u walk sidewards on the ones at close rang to each other before you get on them. One last thing, do you think its abit unfair on T's that there ladder is on the side (hense in firing range of CT's) when theres is nicly concealed?

Apart from that a nice fun map :clap:

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 Post subject:
PostPosted: Sun Aug 01, 2004 10:45 pm 
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But at the same time, the CT's have to brave the T's shooting them to get in the conveyor when the T's are concealed. Thats on purpose but thats what I want to check really.

The conveyor is a pain in the arse. No chance :D

I didn't know about the ladders though. I'll try and fix them after seeing how it plays and make a beta_port_v2.

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PostPosted: Sun Aug 01, 2004 10:47 pm 
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on a half life map the conveyors move and moved you at the same time?

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PostPosted: Sun Aug 01, 2004 10:48 pm 
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Let me know when you have a playable map, Ill stick it on the second server for a few hours for a good bit of play time. Ill find the bugs, and the sneaky things, no messing.


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PostPosted: Sun Aug 01, 2004 11:23 pm 
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It's already playable, I jsut have no idea how playable in large numbers. :D

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PostPosted: Sun Aug 01, 2004 11:56 pm 
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Its on sds sevrer, so will be put on, on request. :thumbs:

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Peace V3 - Digitally remastered


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PostPosted: Sat Sep 04, 2004 8:44 pm 
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not really tried it as everyone sugests that you use func push.


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PostPosted: Sat Sep 04, 2004 9:00 pm 
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func_push pushes you along

func_conveyor makes the texture on the object itself scroll, and moves you along.

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PostPosted: Tue Sep 21, 2004 1:51 am 
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Alex, how the hell do you get that sound to play whenever I click this link?


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PostPosted: Tue Sep 21, 2004 7:58 am 
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PostPosted: Tue Sep 21, 2004 9:46 am 
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i was a wondering that, till i realised that HTML code was on, so i checked the source :)

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PostPosted: Sun Sep 26, 2004 1:27 pm 
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Can i have that sound file :D

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PostPosted: Sun Sep 26, 2004 2:20 pm 
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well it is taken from a futurama sound clit at www.gotfuturama.com


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PostPosted: Mon Sep 27, 2004 4:34 pm 
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doesn't work on firefox! :D

And i really must get this sorted.

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