Having a few problems with triggers - I'll try to describe using a simple example...
Player walks through a trigger block and a platform moves (done using a f
unc_train and
path_corner entities).
Using a
trigger_once entity, works fine during first round, but doesn't appear to ever get triggered again.
Using a
trigger_multiple entity, always works first round, sometimes works in subsequent rounds; but sometimes doesn't seem to trigger at all until I run around for a bit and then it eventually gets detected.
I've got similar problems with some other triggered entities e.g.
round 1 -
func_train moves from
point1 to
point2 , pauses then moves to
point3
subsequently -
func_train moves straight from
point1 to
point3, without pausing at
point2.
There are some other examples, but these are more complex and involve
multi_managers, but all seem to share a similar problem with triggers not getting fired off after the first round.
Am I missing something important that I need to do in order to reset things at the start of each round ?
BTW, using Hammer to build and compile, then testing using a Steam local game.
Any suggestions ?