A couple of questions regarding textures:
1) Anyone know of any good sites for getting decent texture packs ?
Most of the ones I know are either full of crappy Quake deathmatch texture packs, or have super-realistic ones that need a lot of work to make them tile-able (like ).
I'd particularly like some sea/cliff and/or wood textures).
2) When using custom textures, what's the general rule-of-thumb re: wadinclude or distributing the wad file ?
i.e. How many custom textures do you need before it becomes uneconomical to wadinclude them ? (I guess thats the determining factor)
How many custom textures (and of what size) are economical to use with either method ?
(assuming you stick to your custom textures and the standard 3 or 4 CS/HL/ZHLT WAD files).
3) Anyone still reading this ?
Reason for asking...
Sput's as_officestorm2 news has kinda jolted me out of playing with terrain generators and different map ideas and try actually complete another map.
However this map will break all rules to known to man re: map-making and is likely to include large-ish outdoor areas, custom textures and some fairly complex polygons.
...and it's an as_ map as well (a style I love, but kinda scared of making).
So don't expect anything much.
...or soon
![;)](./images/smilies/icon_wink.gif)