So, I've been working for the last couple of weekends learning the new SDK and trying some CS:S map ideas.
If you're interested, here are a couple of teaser screenshots of a map I hope to get to beta-test stage in a few weeks.
Working title is de_witness, more to follow if I ever finish it off.
It's not been optimised yet, and a lot of it is still a bit dark as I've been playing with the lighting quite a bit.
As you can see from the last pic, there's still some "polishing" to do in a lot of areas
[size=84]The next generation of CS:S Maps[/size]
[url=http://www.twistedpuppy.co.uk][size=150][color=blue]www.twistedpuppy.co.uk[/color][/size][/url]
KillJoy wrote:well, i have to give it to you straight winter......
You are good!, that looks awesome - i only wish i had the time and/or patience to make one.
cant wait to play it, especially as i was a big fan of cs_proof
Sadly, I forgot to check the scaling of cs_proof before I got too far.
As a result it had sandbags 6 ft high, window ledges at head height, etc.
Fortunately the new SDK Tool textures make this a bit easier (the ones you can see in the last pic, e.g. with the player-shaped outline).
Still got loads to do, but thanks for the encouragement guys.
[size=84]The next generation of CS:S Maps[/size]
[url=http://www.twistedpuppy.co.uk][size=150][color=blue]www.twistedpuppy.co.uk[/color][/size][/url]