RELEASE: de_witness

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Wintermute
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RELEASE: de_witness

Post by Wintermute »

Final release now available...

de_witness

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OBJECTIVES:
The star witness is about to be moved from an anonymous safehouse down-town.
A few Counter-Terrorists are baby-sitting the witness
The rest have just arrived downstairs with transport.

COUNTER-TERRORISTS:
Protect the witness & stop the van that will take him to court from being destroyed.

TERRORISTS:
Kill the witness by detonating a bomb outside his room.
If this isn't possible then delay his court date by destroying the van downstairs.


I've posted a couple of sample thumbnail screenshots for you below.
You can see loads more hi-def images and get the map here.

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Thanks again for all the support and feedback - I've tried to thank the beta testers in the map's .txt startup file.
The website has a full "thank you" list (apologies if I've forgotton anyone !).

Cheers,
Wintermute
:)
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Post by sm »

Looks great. :thumbs:

Shame I don't have cs:source.
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Post by DE-G@vnor »

bloody hell mate, it looks great.

Shame these lot have lost their mojo though, I look forward to playing it when I return home.
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Post by Thaedius »

It's a great map G@v, full of life with bits and bobs all round the map. Was playing on a map on the pub server that didn't have any shadows or anything else to make the place look real.

Good job Wint :thumbs:
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Post by BournE »

the map looks excellent, well done Winter. Have played it on the Pub server a few times and everyone speaks highly of it.

I am pants on it though, have no idea where the choke points are and where the other team are going to appear from and get hopelessly lost everytime :? It is a tad too big and complicated for my tastes but may get the hang of it soon .
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Post by Worm »

Looks ace mate, must get back into CS at some point..........:)
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Post by Wintermute »

Thx guys, it seems to be going down quite well, which is nice when you've put a bit of effort into it :)

Although, strangely I almost enjoy making them more than playing them :shrug: .
I've already started designing a new map which I won't say anything about, other than it's completely different (in lots of ways) from de_witness.
:D

de_witness is (in terms of size) actually a very small map so you can get from A to B and back again with easily enough time to defuse once you know your way about.

There are 4 potential routes for the Ts; but only 3 of these are open each round - the underpass/back alley doors open & close each round like Havana for Source (had to introduce the "havana-effect" to limit things a bit as T's were overwhelming the CTs in early betas - now it seems fairly balanced).
...the vent-bathroom route is a bit of a suicide run if anyone's covering it (kinda like jumping in the vents in Assault)...

So it usually comes down to gunfights at:
- The ramp/garage entrance
- The vents to the bathroom
- Either the underpass or the Back Alley (which are next to each other).

It's obviously more complex than (say) de_dust; but most of the apparent complexity is simply there to make it look nice (and offer sneaky hiding/sniping spots :norty: ).

ah well back to work - not even 'sposed to be on the internet here (thank heaven for Firefox ;) )
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Post by KillJoy »

Yeah, i have played this map a few times on the PUB server, everyone there loves it and rightly so!

I was however a CT on the map for the first time the other night, and my god is that a whole different ball game, if the T's work together you get slaughtered!

By the way winter, i like the upper floor that ylou have put near the garage entrance, alone i managed to wipe out anything that tried to come through there! - it offers some nice cover.

overall an excellent job, looking forward to your next one :D
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Post by Woz »

Wow - looks excellent.

It's wierd - I'm on the Pub server most nights for a few hours, and I've never seen it!
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