Useful Mapping Links
Useful Mapping Links
Feel free to add others, but here are a few of my favourite sites for tutorials, links, resources or just discussion.
The Valve ERC Collective
Tommy of Escondido
69th Vlatitude
Counter-Map
Handy Vandal's Almanac
The Valve ERC Collective
Tommy of Escondido
69th Vlatitude
Counter-Map
Handy Vandal's Almanac
- Wintermute
- DVF Member

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FWIW I've found The Handy Vandal site to be extremely useful and I normally resolve 90% of problems using it.
Loads of links to references and tutorials from there - my usual starting point.
[size=84]The next generation of CS:S Maps[/size]
[url=http://www.twistedpuppy.co.uk][size=150][color=blue]www.twistedpuppy.co.uk[/color][/size][/url]
[url=http://www.twistedpuppy.co.uk][size=150][color=blue]www.twistedpuppy.co.uk[/color][/size][/url]
- Bullet
- Senior Member

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yup, had a look at this today, has certainly helkped me and i was jst reading thru the info for the env entitiesWintermute wrote:![]()
FWIW I've found The Handy Vandal site to be extremely useful and I normally resolve 90% of problems using it.
Loads of links to references and tutorials from there - my usual starting point.
this is also pretty good
Dead to the world.
217.163.30.167:27015 - [url=http://www.cc-clan.co.uk]::Convicted and Condemned::[/url] clan CSS server - http://www.cc-clan.co.uk/
::CC::
217.163.30.167:27015 - [url=http://www.cc-clan.co.uk]::Convicted and Condemned::[/url] clan CSS server - http://www.cc-clan.co.uk/
::CC::
- Wintermute
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Nice, simple tutorial on using multisource entities to keep track of things (e.g. if you have a button you only want to be enabled once per round)
http://www.megaone.com/nem/multisource.html

http://www.megaone.com/nem/multisource.html
[size=84]The next generation of CS:S Maps[/size]
[url=http://www.twistedpuppy.co.uk][size=150][color=blue]www.twistedpuppy.co.uk[/color][/size][/url]
[url=http://www.twistedpuppy.co.uk][size=150][color=blue]www.twistedpuppy.co.uk[/color][/size][/url]
- Bullet
- Senior Member

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to only enable a button to be used 1 round i tend to jst set the wait time to -1.....so it doesnt reset until the round afterWintermute wrote:Nice, simple tutorial on using multisource entities to keep track of things (e.g. if you have a button you only want to be enabled once per round)
http://www.megaone.com/nem/multisource.html
imho valve erc site is the best bet for entity information.
Dead to the world.
217.163.30.167:27015 - [url=http://www.cc-clan.co.uk]::Convicted and Condemned::[/url] clan CSS server - http://www.cc-clan.co.uk/
::CC::
217.163.30.167:27015 - [url=http://www.cc-clan.co.uk]::Convicted and Condemned::[/url] clan CSS server - http://www.cc-clan.co.uk/
::CC::
- Wintermute
- DVF Member

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hmm, tried that, using Hammer setting the wait time to -1 leaves it stuck there until you reload the mapBullet wrote:to only enable a button to be used 1 round i tend to jst set the wait time to -1.....so it doesnt reset until the round afterWintermute wrote:Nice, simple tutorial on using multisource entities to keep track of things (e.g. if you have a button you only want to be enabled once per round)
http://www.megaone.com/nem/multisource.html
imho valve erc site is the best bet for entity information.
This only appears to apply to buttons though, doors etc with a -1 setting all get reset each round.
Ah well, I went off in search of knowledge - and found too much, interesting stuff tho
[size=84]The next generation of CS:S Maps[/size]
[url=http://www.twistedpuppy.co.uk][size=150][color=blue]www.twistedpuppy.co.uk[/color][/size][/url]
[url=http://www.twistedpuppy.co.uk][size=150][color=blue]www.twistedpuppy.co.uk[/color][/size][/url]
- Bullet
- Senior Member

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tbh ive never actually tried it....not having many buttons in my maps and all....will check it out tho.Wintermute wrote:hmm, tried that, using Hammer setting the wait time to -1 leaves it stuck there until you reload the mapBullet wrote:to only enable a button to be used 1 round i tend to jst set the wait time to -1.....so it doesnt reset until the round afterWintermute wrote:Nice, simple tutorial on using multisource entities to keep track of things (e.g. if you have a button you only want to be enabled once per round)
http://www.megaone.com/nem/multisource.html
imho valve erc site is the best bet for entity information.![]()
This only appears to apply to buttons though, doors etc with a -1 setting all get reset each round.
Ah well, I went off in search of knowledge - and found too much, interesting stuff tho
Dead to the world.
217.163.30.167:27015 - [url=http://www.cc-clan.co.uk]::Convicted and Condemned::[/url] clan CSS server - http://www.cc-clan.co.uk/
::CC::
217.163.30.167:27015 - [url=http://www.cc-clan.co.uk]::Convicted and Condemned::[/url] clan CSS server - http://www.cc-clan.co.uk/
::CC::
- Wintermute
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This is pretty neat:
Nem's Mega Terrain Generator
http://countermap.counter-strike.net/Ne ... ex.php?p=8
Generates some nice looking 'natural' landscapes and works pretty-much seamlessly with Hammer.
I have found it creates some invalid brushes, and the 'final' terrain will probably need some hidden brushes removed - so there's a fair bit of manual cleaning up to do at the end, but the results are excellent.
One word of warning, if you follow the tutorials, reduce the size of the map you're going to be generating as the one they use is HUGE.
But I managed to get a small map, with a nice looking path running between two cliff faces generated, exported to Hammer and running on a local server within about 30 minutes.

Nem's Mega Terrain Generator
http://countermap.counter-strike.net/Ne ... ex.php?p=8
Generates some nice looking 'natural' landscapes and works pretty-much seamlessly with Hammer.
I have found it creates some invalid brushes, and the 'final' terrain will probably need some hidden brushes removed - so there's a fair bit of manual cleaning up to do at the end, but the results are excellent.
One word of warning, if you follow the tutorials, reduce the size of the map you're going to be generating as the one they use is HUGE.
But I managed to get a small map, with a nice looking path running between two cliff faces generated, exported to Hammer and running on a local server within about 30 minutes.
[size=84]The next generation of CS:S Maps[/size]
[url=http://www.twistedpuppy.co.uk][size=150][color=blue]www.twistedpuppy.co.uk[/color][/size][/url]
[url=http://www.twistedpuppy.co.uk][size=150][color=blue]www.twistedpuppy.co.uk[/color][/size][/url]
- Wintermute
- DVF Member

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Some very nice tutorials on HL2\CS:S mapping and what new tools you've got to play with here:
http://www.snarkpit.com/editing.php?pag ... s&game=HL2
http://www.snarkpit.com/editing.php?pag ... s&game=HL2
[size=84]The next generation of CS:S Maps[/size]
[url=http://www.twistedpuppy.co.uk][size=150][color=blue]www.twistedpuppy.co.uk[/color][/size][/url]
[url=http://www.twistedpuppy.co.uk][size=150][color=blue]www.twistedpuppy.co.uk[/color][/size][/url]
- Bob_The_Engineer
- Not as many posts as Leigh

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Your speakers/headphonesBob_The_Engineer wrote:Where the hell is that sound coming from?
Or slightly more specifically, alex's post.
EDIT - even more specifically, this piece of code -
img src="http://www.tinfoil.dyndns.org/~alex/nib-nlt.jpg" border="0" />BGSOUND SRC="http://www.tinfoil.dyndns.org/~alex/nibbler.WAV"=0>
- MrsWintermute
- DVF Memberess

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- Bob_The_Engineer
- Not as many posts as Leigh

- Posts: 6667
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