EDIT - I've got it working (point game executable to steam.exe and add -applaunch 10 in the compile options for CS) but it is only making a .map file in the maps folder and not the .BSP file. Whats it doing?
Here is the log.
Lots of bullshit from Hammer Editor wrote:
** Executing...
** Command: Change Directory
** Parameters: C:\Program Files\Steam\SteamApps\dark_wulf@barrysworld.com\counter-strike\
** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\Chris\My Documents\My BSP\beta_port.map" "C:\Program Files\Steam\SteamApps\dark_wulf@barrysworld.com\counter-strike\cstrike\maps\beta_port.map"
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\qcsg.exe
** Parameters: "C:\Program Files\Steam\SteamApps\dark_wulf@barrysworld.com\counter-strike\cstrike\maps\beta_port"
qcsg.exe v2.8 (Jan 31 2000)
---- qcsg ----
entering C:\Program Files\Steam\SteamApps\dark_wulf@barrysworld.com\counter-strike\cstrike\maps\beta_port.map
CreateBrush: 0...1...2...3...4...5...6...7...8...9... (0)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (0)
Using WAD File: \sierra\half-life\valve\halflife.wad
0 seconds elapsed
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\qbsp2.exe
** Parameters: "C:\Program Files\Steam\SteamApps\dark_wulf@barrysworld.com\counter-strike\cstrike\maps\beta_port"
qbsp2.exe v2.2 (Dec 28 1998)
---- qbsp2 ----
writing C:\Program Files\Steam\SteamApps\dark_wulf@barrysworld.prt
1 seconds elapsed
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\vis.exe
** Parameters: "C:\Program Files\Steam\SteamApps\dark_wulf@barrysworld.com\counter-strike\cstrike\maps\beta_port"
vis.exe v1.3 (Dec 30 1998)
---- vis ----
1 thread(s)
130 portalleafs
380 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9... (0)
LeafThread: 0...1...2...3...4...5...6...7...8...9... (2)
average leafs visible: 70
visdatasize:2196 compressed from 2210
2.0 seconds elapsed
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\qrad.exe
** Parameters: "C:\Program Files\Steam\SteamApps\dark_wulf@barrysworld.com\counter-strike\cstrike\maps\beta_port"
qrad.exe v 1.5 (Apr 6 2000)
----- Radiosity ----
1 threads
[Reading texlights from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']
[1 texlights parsed from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']
824 faces
108515 square feet [15626275.00 square inches]
5670 patches after subdivision
13 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (2)
visibility matrix: 1.9 megs
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9... (11)
MakeScales: 0...1...2...3...4...5...6...7...8...9... (8)
transfer lists: 23.6 megs
SwapTransfersTask: 0...1...2...3...4...5...6...7...8...9... (3)
GatherLight: 0...1...2...3...4...5...6...7...8...9... (1)
Bounce #1 added RGB(16904, 10163, 5101)
FinalLightFace: 0...1...2...3...4...5...6...7...8...9... (1)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 2/400 128/25600 ( 0.5%)
planes 876/32767 17520/655340 ( 2.7%)
vertexes 1117/65535 13404/786420 ( 1.7%)
nodes 264/32767 6336/786408 ( 0.8%)
texinfos 78/8192 3120/327680 ( 1.0%)
faces 824/65535 16480/1310700 ( 1.3%)
clipnodes 967/32767 7736/262136 ( 3.0%)
leaves 141/8192 3948/229376 ( 1.7%)
marksurfaces 962/65535 1924/131070 ( 1.5%)
surfedges 3941/512000 15764/2048000 ( 0.8%)
edges 2043/256000 8172/1024000 ( 0.8%)
texdata [variable] 488/2097152 ( 0.0%)
lightdata [variable] 232281/2097152 (11.1%)
visdata [variable] 2196/2097152 ( 0.1%)
entdata [variable] 4097/131072 ( 3.1%)
=== Total BSP file data space used: 333594 bytes ===
26 seconds elapsed

