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Useful Mapping Links

Posted: Wed Jan 07, 2004 5:03 pm
by Sputnik
Feel free to add others, but here are a few of my favourite sites for tutorials, links, resources or just discussion.


The Valve ERC Collective
Tommy of Escondido
69th Vlatitude
Counter-Map
Handy Vandal's Almanac

Posted: Wed Jan 07, 2004 5:08 pm
by Wintermute
:thumbs:
FWIW I've found The Handy Vandal site to be extremely useful and I normally resolve 90% of problems using it.
Loads of links to references and tutorials from there - my usual starting point.
:thumbs:

Posted: Thu Jan 08, 2004 1:10 pm
by Worm

Posted: Thu Jan 08, 2004 2:14 pm
by -=Alex=-
prefabs are good so long as you look and then recreate as they normally create a hell of a lot of problems in maps :x

Posted: Thu Jan 08, 2004 6:51 pm
by Bullet
Wintermute wrote::thumbs:
FWIW I've found The Handy Vandal site to be extremely useful and I normally resolve 90% of problems using it.
Loads of links to references and tutorials from there - my usual starting point.
:thumbs:
yup, had a look at this today, has certainly helkped me and i was jst reading thru the info for the env entities :thumbs:

this is also pretty good

Posted: Thu Jan 15, 2004 8:42 am
by Wintermute
Nice, simple tutorial on using multisource entities to keep track of things (e.g. if you have a button you only want to be enabled once per round)

http://www.megaone.com/nem/multisource.html
:thumbs:

Posted: Fri Jan 16, 2004 11:20 am
by Bullet
Wintermute wrote:Nice, simple tutorial on using multisource entities to keep track of things (e.g. if you have a button you only want to be enabled once per round)

http://www.megaone.com/nem/multisource.html
:thumbs:
to only enable a button to be used 1 round i tend to jst set the wait time to -1.....so it doesnt reset until the round after :?

imho valve erc site is the best bet for entity information.

Posted: Fri Jan 16, 2004 12:04 pm
by Wintermute
Bullet wrote:
Wintermute wrote:Nice, simple tutorial on using multisource entities to keep track of things (e.g. if you have a button you only want to be enabled once per round)

http://www.megaone.com/nem/multisource.html
:thumbs:
to only enable a button to be used 1 round i tend to jst set the wait time to -1.....so it doesnt reset until the round after :?

imho valve erc site is the best bet for entity information.
hmm, tried that, using Hammer setting the wait time to -1 leaves it stuck there until you reload the map :?
This only appears to apply to buttons though, doors etc with a -1 setting all get reset each round.
Ah well, I went off in search of knowledge - and found too much, interesting stuff tho :)

Posted: Fri Jan 16, 2004 1:25 pm
by Bullet
Wintermute wrote:
Bullet wrote:
Wintermute wrote:Nice, simple tutorial on using multisource entities to keep track of things (e.g. if you have a button you only want to be enabled once per round)

http://www.megaone.com/nem/multisource.html
:thumbs:
to only enable a button to be used 1 round i tend to jst set the wait time to -1.....so it doesnt reset until the round after :?

imho valve erc site is the best bet for entity information.
hmm, tried that, using Hammer setting the wait time to -1 leaves it stuck there until you reload the map :?
This only appears to apply to buttons though, doors etc with a -1 setting all get reset each round.
Ah well, I went off in search of knowledge - and found too much, interesting stuff tho :)
tbh ive never actually tried it....not having many buttons in my maps and all....will check it out tho. :thumbs:

Posted: Sat Jan 17, 2004 7:58 am
by Wintermute
This is pretty neat:

Nem's Mega Terrain Generator
http://countermap.counter-strike.net/Ne ... ex.php?p=8

Generates some nice looking 'natural' landscapes and works pretty-much seamlessly with Hammer.
I have found it creates some invalid brushes, and the 'final' terrain will probably need some hidden brushes removed - so there's a fair bit of manual cleaning up to do at the end, but the results are excellent.

One word of warning, if you follow the tutorials, reduce the size of the map you're going to be generating as the one they use is HUGE.
But I managed to get a small map, with a nice looking path running between two cliff faces generated, exported to Hammer and running on a local server within about 30 minutes.

:thumbs:

Posted: Tue Jan 04, 2005 10:55 pm
by Wintermute
Some very nice tutorials on HL2\CS:S mapping and what new tools you've got to play with here:

http://www.snarkpit.com/editing.php?pag ... s&game=HL2

Posted: Tue Jan 04, 2005 11:22 pm
by Bob_The_Engineer
Where the hell is that sound coming from?

Posted: Tue Jan 04, 2005 11:27 pm
by Thaedius
Bob_The_Engineer wrote:Where the hell is that sound coming from?
Your speakers/headphones :shrug:

Or slightly more specifically, alex's post.

EDIT - even more specifically, this piece of code -

img src="http://www.tinfoil.dyndns.org/~alex/nib-nlt.jpg" border="0" />BGSOUND SRC="http://www.tinfoil.dyndns.org/~alex/nibbler.WAV"=0>

:dork:

Posted: Wed Jan 05, 2005 12:10 am
by MrsWintermute
Is it Nibbler? - just a guess of course ;)

Posted: Wed Jan 05, 2005 12:29 am
by Bob_The_Engineer
So everytime Alex makes a post now - it is going to do that?

On every post?

On every thread?

Posted: Wed Jan 05, 2005 8:53 am
by -=Alex=-
No just this one :clap: