Sounds really intersting - you could start having people scouting out targets for the awpers!Steam wrote:Soon, we'll be releasing the first in a series of updates to Counter-Strike: Source which will be focused on moving the core Counter-Strike gameplay forward.
The first update will include an updated version of the map Train, which will feature an HDR lighting pass, some minor layout changes, and a number of small bugfixes.
The second facet of this release will be a completely reworked radar system. There will be a significant change to the aesthetics of the radar, but there are also some fairly significant gameplay ramifications to the new system. One example: when you look directly at an enemy for a long enough time for their name to appear on your screen, everyone on your team will be able to see that enemy in the radar. We're planning on releasing this first update in about two weeks.
Oooh, interesting change to CS:S
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Oooh, interesting change to CS:S
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- AG40k
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Sounds very dodgey to me, fine in principle but there are some really wierd issues, for example, ive been taged, how long do i remain on radar? until im out of the cross hair, for a few seconds, a minute or the whole round?
Im all for gameplay changes and tweaks but im playing CSS for a reason, i want to play counterstrike. If they start changing funamental things in dramatic and negative ways then im not exactly hopeful.
Im all for gameplay changes and tweaks but im playing CSS for a reason, i want to play counterstrike. If they start changing funamental things in dramatic and negative ways then im not exactly hopeful.
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Im all for spicing it up, but I think the same - UNLESS, you can bind a key to Mark him but only for as long as he is in sight.
The impotece (sp?) should definately be on the player to ID a target, not auto.
The impotece (sp?) should definately be on the player to ID a target, not auto.
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