Just so I know who to talk to about it, who has started mapping for Source? Any completed maps?
The new Hammer seems to take up system resources more heavily than the old one too


i belive that is due to the phsyics engine limitations employed on the source multiplayer. There is a setting that would allow it truephysics 1 or some such thing.Bullet wrote: im not liking the way that barrels/chairs etc dont seem to crouchable on, if you get onto them you sort of fall into them then are forced back out.
good luck with tain2, shall be fun to play some of the older maps with new things. any chance of tain after that lots done?

Wintermute started but then unfortunatly got pulled in by that evil WoW so he's the best one to ask abou using the sdk, I've had a try with it but as you said, it used up all of my graphics resources and took several minutes for things to appear on the screenSputnik wrote:who has started mapping for Source?
There's sv_turbophysics which enables this. It puts a little more stress onAG40k wrote:i belive that is due to the phsyics engine limitations employed on the source multiplayer. There is a setting that would allow it truephysics 1 or some such thing.Bullet wrote: im not liking the way that barrels/chairs etc dont seem to crouchable on, if you get onto them you sort of fall into them then are forced back out.
good luck with tain2, shall be fun to play some of the older maps with new things. any chance of tain after that lots done?

