CS / HL1 Update Released

Something to say? Let us know.
Post Reply
User avatar
subdude2k
Senior Member
Senior Member
Posts: 2007
Joined: Sat Mar 16, 2002 12:46 pm
Location: Cardiff

CS / HL1 Update Released

Post by subdude2k »

Counter-Strike and Half-Life 1: Engine Update Available
August 8, 2005, 3:55 pm · Alfred Reynolds
Updates to Counter-Strike and the Half-Life 1: Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Half-Life 1: Engine

* Servers will default to starting up using VAC2
* Added "sv_uploadmax" cvar to limit the max size (in MB) a client can use for a custom resource (i.e spray decals)
* Added "-sport" command line option to allow you to specify the VAC2 port the server should use
* Don't allow servers to execute "alias" commands on clients (prevents an infinite loop exploit using alias commands from servers)
* Fixed S2C_CONNREJECT packet exploit causing the game to quit from any currently connected game server (found by Gavin Cotter)
* Fixed crash exploit caused by specially crafted packet triggering a crash in the resource upload code (found by Gavin Cotter)
* Fixed infinite loop in richtext/textentry control caused by large sets of spaces between words wrapping around line ends (found by Kristian Hermansen)
* Fixed possible lockup when refreshing a login ticket
* Disabled old style server queries by default.


Counter-Strike

* Fixed menu exploit on join that spawned you into the server but moved you around as you were in spectator mode
Don't forget to update your 1.6 server :thumbs:
User avatar
Solidus
Forum Member
Forum Member
Posts: 522
Joined: Fri Mar 21, 2003 10:51 am
Location: n. # A place where something is or could be located; a site.

Post by Solidus »

i wondered why that was updating
[img]http://i5.photobucket.com/albums/y162/zeon_scar/Richard/Savingprivsol.jpg[/img]
Post Reply