New map genre idea

Discuss specific custom maps as well as your own work. Seek and share mapping advice.
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PeaceBreaker
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New map genre idea

Post by PeaceBreaker »

well i had this idea to convert current origional maps into a subgenre called ls_ (limited supplies)

well, here's the idea:
when spawned, instead of being able to buy stuff, each player would be given a gun with only 1 clip of ammo, a (fully loaded) sidearm , and one /or two pieces of equipment (like a grenade, defusekit, armor, or maybe extra ammo).

each spawn point would be equipped with different types and mixtures of stuff. this also encourages teamwork and players to try unpopular weapons and use other pieces of equipment (note CT COW PAT) :D .

i reckon some good maps to start with might be:
cs_assault
cs/es_spent (seen from sput's example)
cs_office
e.g ls_assault, ls_spent, ls_office
replacing the prefix would prbably look better than adding it on (ls_cs_assault)

any thoughts/ comments / volunteers?
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Bullet
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Post by Bullet »

would be easy to equip diff ppl with diff weapons...altho i have 2 ways i think i could do it 1 of em may not work and the other has problems (if ppl run through there they get the guns the person spawning there wudve had), 3rd and probably worst way i can think of would be to have everyone spawn into booths which u cant enter (the players get pushed out once they spawn), like on fun_allinone kinda ;)

also i thinking of making a new type of map.....dr r summat (defuse n rescue), with hossies and a bomb site....both teams will need to move and both need to camp...will make some interesting tactics.... ;) :D
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Sputnik
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Post by Sputnik »

cs_de maps tend to turn into stalemates if they're played seriously, or just get confusing and unplayable :? I can't remember who wins when the timer runs out, but either way that's a problem. Although I'm sure cs_de maps could work well but I don't want to think about how exactly :D

ls sounds interesting. Similar to es, but that was seen as unfair as it was only the Ts in the worse situation. I suppose the easiest way of equipping would be to spawn in a black tube above an equipper and then a teleport, but it wouldn't look too great as it was played :/

Sounds like an interesting idea..... What would be the objective?

Although I wouldn't try to convert existing maps unless you are / you know the author and have an RMF file - decompiling doesn't work well at all :?
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Bullet
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Post by Bullet »

Sputnik wrote:cs_de maps tend to turn into stalemates if they're played seriously, or just get confusing and unplayable :? I can't remember who wins when the timer runs out, but either way that's a problem. Although I'm sure cs_de maps could work well but I don't want to think about how exactly :D

ls sounds interesting. Similar to es, but that was seen as unfair as it was only the Ts in the worse situation. I suppose the easiest way of equipping would be to spawn in a black tube above an equipper and then a teleport, but it wouldn't look too great as it was played :/

Sounds like an interesting idea..... What would be the objective?

Although I wouldn't try to convert existing maps unless you are / you know the author and have an RMF file - decompiling doesn't work well at all :?
yeah winbsp isnt the best for decompiling......hence i had to build my aztec sniper map from scratch using the .bsp file for reference

yeah the ways i can thikn of for equipping :

put a trigger multiple at each spawn point which activates a "use only" game equipper to give each person a diff weapon....and once its activated a target changer stops it working anymore, but as i said...if someone runs over a blank spawn point theyd get the extra weapons

2nd way was to put everyone into a seperate little booth kinda thing each with a diff equipper in, and either have trigger_push push them onto the map or have a trigger_teleport teleport em into it

3rd way was to add a target prefab to the spawn points and have it target an equipper - but i dont think this would work....was sort of a "if only i could.." idea
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-=Alex=-
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Post by -=Alex=- »

the other way would be like he nature or what it is where the grenades are spawned above the active players, i guess you try naming the playerspawns like ct1..ct9 and t1..t9 and then see if you can allocate different player_equips to each playerspawn. I dunno to be fair as i have only ever created it so that all the players are stripped and spawn on top of the equipment. :shrug:
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Post by PeaceBreaker »

isn't there an 'info_equipp' in the spawn point options...or something like that, im sure i've seen it before.

in fun_allinone what does he use to give you a weapon? i never actually see the weapon but it gives you it when you come out the teleport... is that what bullet was saying that as you were walking around, you'd get other weapons? in that case couldn't you use a sput-like helicopter.

i quite like the idea of having some 'futurama stylee' suction tubes (maybe the Ts and CTs could start unequipped in a room together whilst 'frozen'.

or if they were all on conveyors and they could look through some glass.

on the steam forums they suggested creating a plugin which equipped players and didn't need a seperate map, just for it to be enabled :shrug:
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-=Alex=-
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Post by -=Alex=- »

just use a func_push and make it so the tubes were opaque. TBH the best way is to do it would probably strip all weapons (altho i've found that you can just use the player equip on it's own) and then equip them from there.
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Post by Bullet »

yeah alex the way the weapons spawn above ppl is it jst equips the players, but they appear to spawn above and drop thru the player which is annoying

the fun_allinone method is as i sia,d a trigger_multiple targets an equipper (game_player_equip) which gives them ther weapons, and uses a trigger_push to push em out of it and stop ppl walking into it :thumbs:
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