Useful Mapping Links

Discuss specific custom maps as well as your own work. Seek and share mapping advice.
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Sputnik
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Useful Mapping Links

Post by Sputnik »

Feel free to add others, but here are a few of my favourite sites for tutorials, links, resources or just discussion.


The Valve ERC Collective
Tommy of Escondido
69th Vlatitude
Counter-Map
Handy Vandal's Almanac
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Wintermute
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Post by Wintermute »

:thumbs:
FWIW I've found The Handy Vandal site to be extremely useful and I normally resolve 90% of problems using it.
Loads of links to references and tutorials from there - my usual starting point.
:thumbs:
[size=84]The next generation of CS:S Maps[/size]
[url=http://www.twistedpuppy.co.uk][size=150][color=blue]www.twistedpuppy.co.uk[/color][/size][/url]
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Post by Worm »

[img]http://card.mygamercard.net/mini/PornoPants.jpg[/img]
I like a porno!
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Post by -=Alex=- »

prefabs are good so long as you look and then recreate as they normally create a hell of a lot of problems in maps :x
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Post by Bullet »

Wintermute wrote::thumbs:
FWIW I've found The Handy Vandal site to be extremely useful and I normally resolve 90% of problems using it.
Loads of links to references and tutorials from there - my usual starting point.
:thumbs:
yup, had a look at this today, has certainly helkped me and i was jst reading thru the info for the env entities :thumbs:

this is also pretty good
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Post by Wintermute »

Nice, simple tutorial on using multisource entities to keep track of things (e.g. if you have a button you only want to be enabled once per round)

http://www.megaone.com/nem/multisource.html
:thumbs:
[size=84]The next generation of CS:S Maps[/size]
[url=http://www.twistedpuppy.co.uk][size=150][color=blue]www.twistedpuppy.co.uk[/color][/size][/url]
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Post by Bullet »

Wintermute wrote:Nice, simple tutorial on using multisource entities to keep track of things (e.g. if you have a button you only want to be enabled once per round)

http://www.megaone.com/nem/multisource.html
:thumbs:
to only enable a button to be used 1 round i tend to jst set the wait time to -1.....so it doesnt reset until the round after :?

imho valve erc site is the best bet for entity information.
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Post by Wintermute »

Bullet wrote:
Wintermute wrote:Nice, simple tutorial on using multisource entities to keep track of things (e.g. if you have a button you only want to be enabled once per round)

http://www.megaone.com/nem/multisource.html
:thumbs:
to only enable a button to be used 1 round i tend to jst set the wait time to -1.....so it doesnt reset until the round after :?

imho valve erc site is the best bet for entity information.
hmm, tried that, using Hammer setting the wait time to -1 leaves it stuck there until you reload the map :?
This only appears to apply to buttons though, doors etc with a -1 setting all get reset each round.
Ah well, I went off in search of knowledge - and found too much, interesting stuff tho :)
[size=84]The next generation of CS:S Maps[/size]
[url=http://www.twistedpuppy.co.uk][size=150][color=blue]www.twistedpuppy.co.uk[/color][/size][/url]
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Post by Bullet »

Wintermute wrote:
Bullet wrote:
Wintermute wrote:Nice, simple tutorial on using multisource entities to keep track of things (e.g. if you have a button you only want to be enabled once per round)

http://www.megaone.com/nem/multisource.html
:thumbs:
to only enable a button to be used 1 round i tend to jst set the wait time to -1.....so it doesnt reset until the round after :?

imho valve erc site is the best bet for entity information.
hmm, tried that, using Hammer setting the wait time to -1 leaves it stuck there until you reload the map :?
This only appears to apply to buttons though, doors etc with a -1 setting all get reset each round.
Ah well, I went off in search of knowledge - and found too much, interesting stuff tho :)
tbh ive never actually tried it....not having many buttons in my maps and all....will check it out tho. :thumbs:
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Post by Wintermute »

This is pretty neat:

Nem's Mega Terrain Generator
http://countermap.counter-strike.net/Ne ... ex.php?p=8

Generates some nice looking 'natural' landscapes and works pretty-much seamlessly with Hammer.
I have found it creates some invalid brushes, and the 'final' terrain will probably need some hidden brushes removed - so there's a fair bit of manual cleaning up to do at the end, but the results are excellent.

One word of warning, if you follow the tutorials, reduce the size of the map you're going to be generating as the one they use is HUGE.
But I managed to get a small map, with a nice looking path running between two cliff faces generated, exported to Hammer and running on a local server within about 30 minutes.

:thumbs:
[size=84]The next generation of CS:S Maps[/size]
[url=http://www.twistedpuppy.co.uk][size=150][color=blue]www.twistedpuppy.co.uk[/color][/size][/url]
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Post by Wintermute »

Some very nice tutorials on HL2\CS:S mapping and what new tools you've got to play with here:

http://www.snarkpit.com/editing.php?pag ... s&game=HL2
[size=84]The next generation of CS:S Maps[/size]
[url=http://www.twistedpuppy.co.uk][size=150][color=blue]www.twistedpuppy.co.uk[/color][/size][/url]
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Post by Bob_The_Engineer »

Where the hell is that sound coming from?
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Post by Thaedius »

Bob_The_Engineer wrote:Where the hell is that sound coming from?
Your speakers/headphones :shrug:

Or slightly more specifically, alex's post.

EDIT - even more specifically, this piece of code -

img src="http://www.tinfoil.dyndns.org/~alex/nib-nlt.jpg" border="0" />BGSOUND SRC="http://www.tinfoil.dyndns.org/~alex/nibbler.WAV"=0>

:dork:
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Post by MrsWintermute »

Is it Nibbler? - just a guess of course ;)
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Post by Bob_The_Engineer »

So everytime Alex makes a post now - it is going to do that?

On every post?

On every thread?
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-=Alex=-
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Post by -=Alex=- »

No just this one :clap:
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