as in u can walk on it....but nades/gunshots etc are unaffected by it....
ive tried opening bsp in editor and it jst says its a func_illusionary with no special properties
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Yep, it'll be a func_illusionary over a clip brush (being a brush covered in the clip texture, so that it doesn't get vissed but does generate clip nodes so can be walked on).
btw....looking at the new quark 6.4....when i select a func_illusionary the skin type is no longer empty/volumetric/none....its now water/solid/slime/lava/someother things.....u get that in hammer or do u jst have empty/volumetric.....or neither?
and yes the bsp does use clip texture so thats prob right (jst checked now) , ty
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I've never fiddled with those options, just left them as the default The only non-solid contents I've ever used have been water and ladder, which have their own entities, so I've never played with it - but yes Hammer gives options like water, slime etc.