Hammer Editor and Steam

Discuss specific custom maps as well as your own work. Seek and share mapping advice.
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dark_wulf
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Hammer Editor and Steam

Post by dark_wulf »

How do I set up Hammer Editor so it works with Steam? I've loked at the lniks at the top of this forum but they aren't much help :(

EDIT - I've got it working (point game executable to steam.exe and add -applaunch 10 in the compile options for CS) but it is only making a .map file in the maps folder and not the .BSP file. Whats it doing?

Here is the log.
Lots of bullshit from Hammer Editor wrote:
** Executing...
** Command: Change Directory
** Parameters: C:\Program Files\Steam\SteamApps\dark_wulf@barrysworld.com\counter-strike\


** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\Chris\My Documents\My BSP\beta_port.map" "C:\Program Files\Steam\SteamApps\dark_wulf@barrysworld.com\counter-strike\cstrike\maps\beta_port.map"


** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\qcsg.exe
** Parameters: "C:\Program Files\Steam\SteamApps\dark_wulf@barrysworld.com\counter-strike\cstrike\maps\beta_port"

qcsg.exe v2.8 (Jan 31 2000)
---- qcsg ----
entering C:\Program Files\Steam\SteamApps\dark_wulf@barrysworld.com\counter-strike\cstrike\maps\beta_port.map
CreateBrush: 0...1...2...3...4...5...6...7...8...9... (0)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (0)
Using WAD File: \sierra\half-life\valve\halflife.wad
0 seconds elapsed

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\qbsp2.exe
** Parameters: "C:\Program Files\Steam\SteamApps\dark_wulf@barrysworld.com\counter-strike\cstrike\maps\beta_port"

qbsp2.exe v2.2 (Dec 28 1998)
---- qbsp2 ----
writing C:\Program Files\Steam\SteamApps\dark_wulf@barrysworld.prt
1 seconds elapsed

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\vis.exe
** Parameters: "C:\Program Files\Steam\SteamApps\dark_wulf@barrysworld.com\counter-strike\cstrike\maps\beta_port"

vis.exe v1.3 (Dec 30 1998)
---- vis ----
1 thread(s)
130 portalleafs
380 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9... (0)
LeafThread: 0...1...2...3...4...5...6...7...8...9... (2)
average leafs visible: 70
visdatasize:2196 compressed from 2210
2.0 seconds elapsed

** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\qrad.exe
** Parameters: "C:\Program Files\Steam\SteamApps\dark_wulf@barrysworld.com\counter-strike\cstrike\maps\beta_port"

qrad.exe v 1.5 (Apr 6 2000)
----- Radiosity ----
1 threads
[Reading texlights from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']
[1 texlights parsed from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']

824 faces
108515 square feet [15626275.00 square inches]
5670 patches after subdivision
13 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (2)
visibility matrix: 1.9 megs
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9... (11)
MakeScales: 0...1...2...3...4...5...6...7...8...9... (8)
transfer lists: 23.6 megs
SwapTransfersTask: 0...1...2...3...4...5...6...7...8...9... (3)
GatherLight: 0...1...2...3...4...5...6...7...8...9... (1)
Bounce #1 added RGB(16904, 10163, 5101)
FinalLightFace: 0...1...2...3...4...5...6...7...8...9... (1)

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 2/400 128/25600 ( 0.5%)
planes 876/32767 17520/655340 ( 2.7%)
vertexes 1117/65535 13404/786420 ( 1.7%)
nodes 264/32767 6336/786408 ( 0.8%)
texinfos 78/8192 3120/327680 ( 1.0%)
faces 824/65535 16480/1310700 ( 1.3%)
clipnodes 967/32767 7736/262136 ( 3.0%)
leaves 141/8192 3948/229376 ( 1.7%)
marksurfaces 962/65535 1924/131070 ( 1.5%)
surfedges 3941/512000 15764/2048000 ( 0.8%)
edges 2043/256000 8172/1024000 ( 0.8%)
texdata [variable] 488/2097152 ( 0.0%)
lightdata [variable] 232281/2097152 (11.1%)
visdata [variable] 2196/2097152 ( 0.1%)
entdata [variable] 4097/131072 ( 3.1%)
=== Total BSP file data space used: 333594 bytes ===
26 seconds elapsed
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-=Alex=-
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Post by -=Alex=- »

i just point mine to steam and it works, i point it to save and compile maps from a seperate file
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Wintermute
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Post by Wintermute »

A word of timely warning here - I discovered this problem last weekend.

Some things in Hammer do not like the use of "blahblah@blah.com" in the path.
So if, for example you were to select a sprite from your Steam CS directory then the map may not work ("bad mod_num for game" or some such error).

FWIW, I would strongy recommend using your old C:\Sierra 1.5 directory for map-making and building with Hammer - just copy any new stuff back into the approprate area here and it all works with no problems.

...you do still have your 1.5 CS don't you ?
(if not I guess you could just copy the counter-strike directory to somewhere else like c:\hammer\cs and it should work - I'm pretty sure its the "@" symbols in you Steam CS path that f00ks up Hammer).

Also, go and get the latest ZHLT (Zoners Half Life Tools); and configure Hammer to use for compilation - 99.9% of map-makers will agree they're the best.

Do a search for Hammer configuration tutorials or something like that and you should get things sorted.
If you're still having problems then let me know and I'll try to help out when I'm around.


P.S.
The Handy Vandal's Almanac is a great starting point.
http://www.karljones.com/halflife/almanac.asp

HTH
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